One tiny nudge revealing the next jump, one swing of the camera revealing the way through. Follow the path, then touch the glyph to enter. As a reminder, you need the Regalia Type-F, and you can only enter during the night. Go to the middle of the ledge, and wait for the wall to return, and jump on top. However, he is no longer the same as before. Drop down to the northwest (that is, on the same side as the metal bars) to get a Rusted Bit and a Metal Scrap, then jump to the upper ledge to the east. Drop down and head into the door that just opened up. Now drop back down (to where you jumped up here from) and follow the path east, then north. At the end, to the north is a parallel slope; jump on it, then run to the top. Keep following the path north, and jump to the gap in a fenced-in area. Now Noctis has to ask himself how to deal with this trauma. Go slightly north of this bar, then swing back southeast walking to switch to the southbound beam. Instead, very carefully make your way to the top, then use the rubble to the north to reach a new area. Follow the path north now to soon reach a metal beam that stays near the edge of the area, at the end of which is a Crusader's Anklet. Pitioss Ruins is an optional dungeon only available during Chapter 15. Take the Potion here, then ascend the nearby stairs. Jump to the left (north) of the spiked roller to continue. From the south edge of the openings, wait for it to stop. You'll pass a spike-less wall to the east, then reach some stairs. Go back to the previous platform now. Now go back straight north from the Chrome Bit (don't head back west), and carefully drop off walking north (don't hold down any directionals in midair) to land on the platform below. Drop down onto the floor, and follow the stone north and east until you go up a ramp, at which point you should jump onto a statue's arm and follow it around to hit a switch. I’m also a fan of the old Tomb Raider games — the ones on the original PlayStation by Core Design and published by Eidos. You'll drop a few times, just keep going. From here, look west and you'll see a beam. Very shortly, you'll end up on a long series of sloped platforms. Back at the central staircase where you got in here once again, use the sliding block to head east. Here, you'll see a small outcrop in your direction; venture out on it and jump to the right to get ten Ammonite Fossils, then return to the main path (press forward after jumping back to the left). There's a ledge to the southeast; time your leap to avoid the nearby spikes and land on the far-away spiked block, from which you can easily take an Earth Gemstone. Back on the ground, go to the southern end of the room, and jump to the platform to the west, just in front of the newly-opened door. Ride it up if it's down here (getting off using the platform that had the Rusted Bit) and drop down into the hole the lift uncovered. You can check out Erren’s review here, and more of our video content here. Mind, these games had tank controls, which — in current times — are generally viewed as an undesirable artifact from a bygone era. From here, the room will stop rotating, so drop down to the stone ramp off to the south. Go up, then it's more beams...this time going down. While I make it look considerably easier in my second attempt, my first time through had no shortage of missed jumps and fumbling through the dark. Climb it to the top, then jump to the floating platform to the east. At this point, the worst is behind us, though we still have a little more to do yet. A postgame section telling you how to get through every dungeon, including the brutal Pitioss Ruins. You'll pass a ball, which once again you can't do anything with at the moment, as you head east. Jump to this ledge, where four Oracle Ascension Coins and a Metal Scrap. Just … Once the room stops rotating, climb the structure up to the top. Head through this narrow passage to reach a new chamber. Return to the ledge on the opposite side of the ball (the easiest way is to simply drop off into the chasm and restart there), then jump to the ledge of the yellow ball when it appears. Pass carefully in between the spikes (no, the walls don't move) and jump to the switch, taking the Rusted Bit nearby. Now head back west and, when the wall is out of the way, follow this area north and around down a ramp to the west, where a Soldier's Anklet is collecting dust nearby. The first jump is straightforward, then you need to use the top of the spiked cylinder to cross to the steel ledge on the other side. Alright, I've decided to return to an oldish topic; speculation about the nature of Pitioss and the story it's designed to tell. You'll see a gap in the fence-like structure; carefully jump through it, keeping to the western wall to alight on another similar narrow strip. Once you reach the north wall, head out on a girder, then leap to a stone ledge. Get to it (you need to aim straight for it and leap at the last second, otherwise you'll land on the lower one instead), then look east for a girder a little below your level. Now get back down to the left of the left wheel here, and you'll encounter a block moving left and right. I’m glad for the attempts. You won’t be able to access it until you get flight capability for the Regalia after clearing the game, and then you’ve got to land it on a tiny strip of road in a far corner of the map (which, well, takes some real trial and error.). Despite its outward appearance, the games are less of a gun-toting slaughter-fest (the combat’s quite limp, even by the times,) but pretty good puzzle/platformers. At its lowest level is a doorway you can use. Now return to where you entered through whatever means (jump back there, or die and revive there), and drop down to the north, being careful to roll in the little alcove to the north, to avoid being pushed off the ledge by the block. Climb up to the highest point on this block, then jump to the block to the north yet again. Doing so will cause the room to rotate, which is the basis for this puzzle. Take it, and you'll reach a short beam with 10 Metal Scraps. The dungeon's design is dominated by glowing orange spikes, numerous statues of unknown figures, and in its deepest chamber, a giant stone statue of a woman holding a sword over her head; the identities of the figures are unknown, but the giant statue of the woman appears to be the focal point of the ruins, being found in their deepest point before the player begins their return to the surface. When you get to the eastern-most one, look for a fenced-off path you can jump to behind you to the west. A few days ago, I read a thread on here about theories for the Pitioss Ruins. Jump around the corner to the southeast, then wait for a platform to approach. Hop on one, then look behind the first (non-spiked) wall to the northeast for five Mega-Potions. You need to jump between the two spike platforms while not going so far as to get hit by the one further down the ledge you're leaping to, so be patient and time your jump. Fall down the steep slope at the end of the path, triggering a switch, and pick up two Chrome Bits and an Ether. Continue to follow beams until you reach solid ground with stairs (jump to it). Also, by the time you obtain it in your travels, its usefulness is likely next to nil. Before setting out, ideally you should have the listed number or less of the items listed below, to maximize gains (don't worry about running out of healing items, you won't need them here):. You must move quickly past the next moving wall, or you'll be pushed off the ledge; the gap is to the southeast. © 2020 GAMESPOT, A RED VENTURES COMPANY. Once on the beam, follow it to the end (walking), where seven Mega-Potions lie. Make your way back to the first up/down block. I can’t remember who the OP was for this idea, but basically they thought that the giant female statue could be the corpse of a long forgotten Astral. Bust it up, then you'll find yourself just before where you jumped on the narrow beams. The chest behind you has a Gold Bangle, after which you should use the fallen door to jump to the east. At the end of the beam, jump due west (not northwest) using a smallish jump, then, without moving, take a big jump due north onto a larger metal block. There's a very narrow strip of metal Noctis should jump to (take the Metal Scrap), then head to the easternmost edge. Pitioss Ruins is a unique dungeon; it has no combat, only platforming and puzzles. At the top, you have to jump across the tops of some pillars, then a difficult jump to a narrow ledge. I spent 4 hours in here the 1st time and it was mind boggling. Final Fantasy 15 Pitioss Ruins - Location and how to complete the lengthy, challenging dungeon and get the Black Hood accessory Set aside a few … Pitioss Ruins is in the same area (Hulldagh Pike) where Stealing the Past's treasure is; in fact, the Stealing the Past quest is partially designed to lead you here. It’s such a weird fit in the game. Follow this path, making the simple jumps, until you reach the southern wall. Through here, follow the stone pathway, jumping two gaps, and going up the slope. Ruins of Keycatrich, under the letter "e" on the in-game map, in a corner of a dilapidated building. Get back to the steel ledge you just jumped from, and jump onto the cylinder to the south, then to another beam. Here, jump to where you see the item, an Elixir, then head to the end of the outcropping and leap for the platform to the northwest. You can see two energy fields, one on either side, as you enter, but you can't do anything about them so your only option is to press forward. So, in the video above, you can see me jumping from tiny wire to tiny wire in near pitch black visibility, dimly lit by Noctis’s flashlight. Update: Link to Sean Gallagher beating Pitioss in 1:34, pretty much skipping everything! Take the Hi-Potion, then look to the south and you'll see you can go behind the room you just looted. Go back to the central stairs, and make your way to the western switch, and hit it to open the door, where five Ethers are in a chest. On the other side, avoid being crushed by the spikes here as you slip underneath, then turn north and pass two more. Series of sloped platforms this is Titan holding the door to the south, avoiding the three sets spikes! 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